This is the high polygon version of the mountain which we planned to use in up close shots. We used it for most of the shots however, since the high poly model has a far better silhouette. Some troubles arose when seeing the mountain very close in the climb shot and at the top of the mountain, since its so huge as opposed to the characters its hard to get enough detail into one bump and normal map. In retrospect it would have been better to split it up into several parts, using 4096x4096 maps to make it look decent up close. For having 13000 polygons and some rather huge texture maps, it seemed to render quite quickly, however.
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