Right, so during Easter i sort of took some time off. Went about testing some zbrush alpha's and methods for applying them, since the sculpt for the dragon body kinda sucked. Redid the entire thing a couple or 9 times, and figured out that i needed a displacement map to portray it properly. After a lot of testing and cursing and searching tutorials i found some by Jason Welsh on Veoh that was actually damned good. You need zbrushworkflows/tutorials thats the guy to go to. In addition did some animation which follows below.
(I also studied some methods for modeling topology in Zbrush using only the main lines of the body as keyloops, and then use this as controlmesh for further subdivisions. This minimises poles and makes for easy control of mesh changes. Results where pretty damned interesting, but HAS NOTHING WHATSOEVER TO DO WITH THIS MOVIE ;)
Old
for 14 år siden
Ingen kommentarer:
Legg inn en kommentar